In part eight, we introduce the sensing tab and show how it can be used along with loops and if statements.
Fun With Scratch #7: If Statements
In part seven, we introduce the concept of if and else statements and how they can be used to make complex programs.
Fun With Scratch #6: Space Minigame
In part six, we use what we have learned so far to create a simple game.
Fun With Scratch #5: Loops
In part five, we learn how to use loops to repeat segments of code.
Fun With Scratch #4: Knock Knock
In the fourth part of the Fun with Scratch series, we learn how to use timing and speech to program a knock knock joke story.