In part ten, we show how functions can be used to reuse code for many different purposes.
Fun With Scratch #9: Variables and Operations
In part 9, we introduce variables and show how they can be used along with mathematical operations.
Fun With Scratch #8: Sensing
In part eight, we introduce the sensing tab and show how it can be used along with loops and if statements.
Fun With Scratch #7: If Statements
In part seven, we introduce the concept of if and else statements and how they can be used to make complex programs.
Fun With Scratch #6: Space Minigame
In part six, we use what we have learned so far to create a simple game.